AI Insights · Timothy · October 2023
Top 5 Boxing Games on Android in Africa Q3 2023
Discover the performance trends of the top 5 boxing games on Android in Africa for Q3 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 boxing games on Android in Africa showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at around $123 in early July and dipping to $46 by early September. Weekly downloads displayed a significant rise towards the end of the quarter, reaching approximately 5.3K in the last week of September. The game also experienced a notable increase in weekly active users, from about 7.9K at the start of the quarter to over 10.7K by the end.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had a mixed quarter. Weekly revenue peaked at $84 in mid-August but dropped to $17 by the end of September. Downloads saw a sharp decline from 7.3K in early July to 1.7K in the final week of September. Similarly, active users decreased from around 21.2K at the beginning of the quarter to approximately 8.2K by the end.
EA SPORTS™ UFC® Mobile 2 from Electronic Arts maintained a steady download rate, starting at about 10.4K in late June and ending at 12.8K in late September. Weekly revenue showed minor fluctuations, peaking at $68 in early July and dipping to $20 by the end of the quarter. Active users remained relatively stable, averaging around 17.5K throughout the period.
WWE Mayhem by Reliance Games experienced a modest revenue increase, peaking at $73 in late August. Weekly downloads remained relatively steady, with slight fluctuations around the 5K mark. Active users saw a minor decline, starting at approximately 9.3K in late June and ending at around 8.3K by the end of September.
Wrestling Empire from MDickie saw consistent downloads, averaging around 2.8K throughout the quarter. Weekly revenue peaked at $46 in mid-August but dropped to $12 by the end of September. Active users remained stable, fluctuating between 4.8K and 5.6K during the quarter.
For more insights on these trends and other app performance data, visit Sensor Tower.